I will repeat my idea here since this seems to be the new thread.

I still think that one point in Memory should equal one skill slot, so that if you level up, you can decide to increase attributes or open up to 2 Memory slots. I do not believe that 1 point in Memory = 1 skill slots should suddenly change the base cost of skills from 1 to 2 slots - to me that somewhat defeats the purpose of the change. If players want to focus on Memory and boost that up, they should be able to.

To compensate for the increased value of Memory from Attribute points, the amount of Memory provided by equipment should be cut in half compared to the bonus which other attributes. Thus if you can get +11 Strength as the highest amount on gloves at that level, you can only get +6 Memory as the highest amount. ...Actually is it the case that the amount of Memory is already much smaller than the bonuses you can get from other attributes? I don't recall hearing lots of people saying they found things which gave them +11 Memory. ... Well if you can get +11 STR max and +5 MEM max on an item under the old system, this would be +3 MEM as the max.

That would make attribute points the most reliable source of MEM instead of items, which is as it should be, because it forces more thoughtful choices for the player.


You start with 5 skill slots, so that could be changed so that you either start with 5 Memory and each point slot is worth 1, which is simple to understand even if that breaks the typical starting number of 10 for an attribute.

Alternatively, you preserve the nice shiny round number and start out with 10 Memory and the formula is Skill Slots = Memory - 5.

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I also like the ideas of specialization being rewarded, but haven't decided what the best approach should be.