A conflict with QuietDayOnTheMarket wouldn't mean more than a few scripts of my mod not being read, without basically affecting functionality. It's not an actual 'compatibility' problem in some cases.

I've looked through the scripts of XC_Bags and there are no interferences with QuietDay and SamaritanMod. So all changes should be in.
You could post a commented list of mods here on the forum, if you want, to give other players an orientation.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan