Indeed.

In Original Sin 1 melees had the by far highest damage output of all characters (I know of not other class that was cappable of dishing out 10k+ damage per attack). And of what I saw of part 2 so far it seems to be no difference, with melees dealing mostly twice the damage of rangers.
Not that I think that to be fitting... It's to much of an advantage, imho, especially as positioning isn't really a problem.


Think for yourself! Or others will do it...