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Originally Posted by aj0413
Originally Posted by Seelenernter
Sadly, that does force you into a special race too, if you depend on these points or aspects. If not, then we're back to what I said:
-> It's no problem, as long as it isn't too much of an advantage.


Fire specialized mage lizard actually is very powerful as the breath attack becomes a free AoE attack skill

...building characters to maximize racial traits/skills...Such as FIN DPS build for elves...is actually much more powerful than not.

The struggle to stay afloat for stat point bonuses and memory slots means that racial skills/traits can be very advantageous with pidgeonhole builds.



Well, nobody said it's not powerful. Just that too high advantages hampers diversion by making the alternatives too bad in comparison.


Think for yourself! Or others will do it...
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Originally Posted by Seelenernter
Originally Posted by aj0413
Originally Posted by Seelenernter
Sadly, that does force you into a special race too, if you depend on these points or aspects. If not, then we're back to what I said:
-> It's no problem, as long as it isn't too much of an advantage.


Fire specialized mage lizard actually is very powerful as the breath attack becomes a free AoE attack skill

...building characters to maximize racial traits/skills...Such as FIN DPS build for elves...is actually much more powerful than not.

The struggle to stay afloat for stat point bonuses and memory slots means that racial skills/traits can be very advantageous with pidgeonhole builds.



Well, nobody said it's not powerful. Just that too high advantages hampers diversion by making the alternatives too bad in comparison.


Wasn't clear -> I do think the current set up heavily predisposes players.

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It's also extremely uncreative which is unlike larian

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Originally Posted by jilbi
Originally Posted by Stabbey
+2 is what you can find on an early-game magic item.

damn, over 30h of game, I really had crappy loot xD I had to wait the end boss to get proper items laugh

Anyway, back to topic, +2 on one stat will really have no weight over the length of the game . You can still choose to make a dwarven mage, the impact will be minimal, really.
Speakin of racial skill, "Encourage" for human, given free and using no memory slot, is overpowed laugh

I like the skill, but it should be back to the warfare skilltree I have, however, no idea what could be a good racial skill for human ... Maybe something like "iron will - ignore death for X turn - dies at the end " ? Na, too OP


I had one of the mages in the final fight drop a staff with +11 int. That gave my human mage 44 int at the end.

My next game, my lizard mage was not as lucky with loot and ended with 34 int.

Therefore, racial +2 stats are completely insignificant.

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Ugh that making the racial stats insignificant really isn't good design in my opinion...we should feel like our racial choices have us tangible benefits mechanically through out. This all ties back to the horrible stat system relying on itemization thoigh

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