Has anyone tried maximizing AP per turn? Can AP go beyond the 6 bubbles?
For example:
Glass Cannon +6
Haste +1
Flesh Sacrifice +1
Adrenaline +2
If a character with Glass Cannon has Haste and Flesh Sacrifice will they start the round with 8AP or is it capped at 6? Additionally, can Adrenaline push it to 10AP if cast at the start of the round?