Something else I've noticed playing up to level 4 or so with different parties (Im a chronic restarter), is that it's more difficult to get an intuitive feel for what would be an effective chokepoint in OS2 in the areas I've played so far.
In OS1 it was pretty easy to intuitively identify an effective chokepoint at a glance, and to cast an AOE there, or plant your front liners there to guard the back row. In OS2 Im finding that a lot of areas that would have been a chokepoint in OS1 are surrounded by terrain that doesn't look passable but actually is, so enemies are slipping around, running right past my Opportunist front liners directly into my back row.
It's also proving more difficult to get a feel for whether or not an obstacle provides any protection from ranged attackers, with their generous firing arcs. Line of Sight seemed easier to reckon in OS1 which I was playing just this week.
I don't know if this is intentional or incidental, but it's definitely thwarting my attempts at tactical thinking that would have been effective in the previous game.
Last edited by Gelatinous Rube; 28/09/16 08:38 PM.