Bugs:
1. Hovering over an item in inventory, and then pressing escape to close inventory will sometimes lock the item description tooltip onto the screen.
2. Area north of seeker camp with trapped chest: After using teleport spell to move 5+ traps on top of each other, the game becomes unstable. After saving the game during unstable state, and then reloading, no actions or UI interactions are possible. Reloading to a previous save restored normal functionality.
3. Before final fight with magisters. The first time I went to the meeting point location, one of the dialog prompts with Garath was missed. Upon reloading from a save, the dialog prompt was triggered. (It is the dialog in which he explains the attack plan and you are able to request help from the seekers for final battle.)
4. After Final fight with magisters. Kerban died during the fight, and presented a non-hostile loot action on his body. However, when I attempted to loot his body, Garath became hostile.

EDIT - 4 more bugs I forgot about:
5. Playing as Lohse, If I uncheck the display helmet option, her hair is also sometimes hidden.
6. Playing as Lohse, some robe meshes are inverted at the bottom (like an inside out umbrella).
7. Sometimes, combat will not interrupt a move command that is in progress. Ex: Moving across a cave and combat is started while the move is completing. 3 characters stop, but one character continues to traverse the cave as combat starts.
8. It is not possible to start the final magister fight from a stealth position, since the NPC allies (if you asked for them) will break stealth.

EDIT 2 - I forgot another one
9. Sometimes if you rest using a bedroll soon after combat ends with a negative status effect active, a purple health bar will remain on the affected character even after the status effect clears.
10. When attempting to collect soul jars for the priestess in the seeker camp, you are unable to put more than one souljar into your inventory. If this was intended, it was not explained prior to picking it up (or after, for that matter).
11. After saving Gareth and then meeting him in the camp, he does not recognize you.

Some suggestions which may not technically be bugs:
-Ability to sort inventory would be helpful.
-When choosing between Explorer and Classic mode, it is not obvious what either choice means.
- When a character or companion discovers something hidden, it is often difficult to find where it is on the screen, even though the sound effect has played.
-Pathing for companions may need some improvements. During the final battle, I attempted to move one of my characters, and he began jittering between two obstacles (He just walked between the two instead of going around one of them in a seemingly obvious path). After cancelling the action, I was able to guide him around the obstacle myself.
-During the final battle with magisters, some of the helper NPCs have so little HP (less than 100) that any attack or damage from an enemy will kill them instantly. Since there are many AoEs during that fight, it is likely that none of them will survive long enough to take even a single action during the battle.

Missing or incomplete things (possibly just not added yet):
1. One of the paintings in the magister's chapel inside the fort does not have a valid inventory icon (it displays as a question mark).

Last edited by tractorfarm; 29/09/16 01:09 AM.