That's why I think repair should be a skill and should have a slight chance to fail meaning the weapon or armor could be damaged beyond repair in the process. So the repair management would be more meaningful in the sense you might want to wait until your armor is really damaged before attempting to repair it so it doesn't feel so bad if you fail and break it utterly.

As well, and I don't know if it is in the game but a damaged weapon or armor should have less efficiency.

There could be as well some ways to transform equipment into other equipment, like let's say reforge a sword into two daggers.

Last edited by Nyanko; 29/09/16 12:56 PM.