Originally Posted by Stabbey
Originally Posted by Nyanko
That's why I think repair should be a skill and should have a slight chance to fail meaning the weapon or armor could be damaged beyond repair in the process. So the repair management would be more meaningful in the sense you might want to wait until your armor is really damaged before attempting to repair it so it doesn't feel so bad if you fail and break it utterly.


That's an incredibly annoying idea which would only piss people off for absolutely zero positive gain.

I love how the idea to make it less-annoying and less-micromanaging is making it more annoying and more micromanaging... smirk