Lol, the fact that you guys are saying this about memory means they still screwed the balance somewhere.
Limiting spells slots is a mighty hard thing to do. I have developed three rpg games from scratch to compete with my sporadic dissatisfaction with DnD and I can't say I've found an idea that's worked.

I am beginning to see something else that is bothering me however. If the majority of my stats comes from gear - leveling feels less important, and gearing is vital...
So, without reflecting much on this option at all.. I think they should give more attribute points if they keep the gear similar.