How is it that so many people like durability?

It's imo one of the most annoying and tiresome mechanics ever designed for games and RPGs, especially party-based tactical ones.

Just think of any good/great party-based tactical RPG you know and ask yourself

a) whether a durability mechanic was at the core of the experience
b) whether you missed a durability mechanic if there wasn't one
c) whether an existing durability mechanic significantly enhanced the fun
d) whether an existing durability mechanic was primarly annoying and just busy-work

Be honest.

Personally, I can't think of any RPG in which mechanics a, b, or c (alone or in combination) would apply. But d indeed applied a lot of times, sadly...

So Larian, for the love of God, just ditch the durability mechanic competely. Your game could only benefit. More time and focus for the really important and really fun elements.

horsey

Last edited by LordCrash; 29/09/16 02:17 PM.

WOOS