How is it that so many people like durability?
I haven't seen much evidence that many of the people in this thread actually do.
I don't really believe that many people outside of the thread do either. The only reason we keep seeing it is because it's often a convenient (lazy) way to solve certain design problems. For instance padding out a skill system, or using it as a money sink to try to keep an economy in line. Or both at the same time.