DnD has a random loot system.
It also encourages DM's to hand place loot.

DnD is the greatest example of an RPG that is smashingly successful (even if things like D20's are not the best mechanical decision)

Therefore, I think a mix is better. It's fine that we disagree, I however, am at least trying to offer/push for more hand crafted items and more player control over loot.

If you wanted 'less' random. You could do class specific enemies pull from class specific loot tables.. That would be cool. But yeah, 100% handcrafted is not something I want and not something I want the devs to focus on when they could be, for instance, meddling with my skills/abilities (far more important to me for a good game than loot) and making leveling up and distributing points feel more rewarding (again, far more important for me). I am however, the guy who would choose a vow of poverty in DnD because I found it excellent for RP and fun for my character.

EDIT: Also, Thanks Lar for coming in and giving your two cents and reassurances. Those small posts mean a tonne to us posting on these forums.

Last edited by Surrealialis; 29/09/16 02:35 PM.