Originally Posted by Surrealialis
I think they need to add either movement speed to warlord ability points as well, OR, movement bonuses to STR OR make certain str requirements completely eliminate move penalty for heavy armor instead of the heavy armor str req to wear. So a mage with it is effectively pinned to a small area. But a knight with heavy armor moves as if he's wearing nothing.

It's the combination of limited AP, slowed move speed from equipment and lack of move bonuses for str based that makes heavy characters feel like teleporting towers.


Rogues are melee fighters who move quickly, but use weak weapons which require precise positioning, and are protected with only light armor and chance to dodge.

Warriors are melee fighters who move slowly, but use powerful weapons, and are protected with heavy armor and high health.


Right now in exchange for their weaker protection and weaker attack except from the back, Rogues get faster movement. If Warriors get speed bonuses as well, that removes their major weakness, changing it to:

Warriors are melee fighters who move quickly, use powerful weapons, and are protected with heavy armor and high health.