So in Divinity every character can initiate dialogues for himself, not the whole group.
As I stated before, I don't agree with this as currently implemented. My suggestion earlier was that you can initiate conversations, but the roleplaying choices are taken care of via AI. This is potentially complex, I understand, but I really need to emphasise my disinterest in roleplaying my companions.
There are also other easier solutions, but this one is a decenrt solution to the problem that avoids the D:OS style "I'll only talk to your master".
On a basic level, you could just limit it to character/origin tags, because they're the only ones that should be companions anyway, and then you just refer to the tags.
That was the idea from the very beginning anyway.
I meant tags like "Sebille" in contrast to generic tags like "soldier". I'm not sure if that was clear.
Rare cases? Pretty much every dialogue in the game has origin/race tags for every single character.
Not every dialogue option should be tagged as a potential interjection. One example is when The Red Prince sees the lizard being harassed in front of Fort Joy, I expect he'd have a strong opinion. But he's not going to have a strong enough opinion to interject in every conversation you have.
What does "prioritised" mean? If every four party characters have two individual tags per dialogue (which is pretty normal right now), who is allowed to speak at which specific time in dialogue? Only one? All of them? In which order? Right after another?
One. Maybe two if Larian want to put the work in for it.
And the very idea of the dialogue system in DOS 2 is that nobody is prioritised! Every character is equally important in the narrative.
Not true. Player characters are already given special treatment with the hidden "avatar" tag.
I would love for this system to work in a co-op situation (ie, your coop parter interrupts), but that's a more complex suggestion. While complex, it's certainly not far-fetched though as it was something that Larian
tried to do in D:OS where the two main characters would occasionally offer their own opinions and play rock paper scissors to choose the outcome. Previous comments from Swen have indicated they are actually planning a new system that can better cope with having up to 4 players making a decision.
But the simple solution is to limit interjections to AI companions.