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Joined: May 2010
Location: Oxford
Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
Location: Oxford
Originally Posted by Madscientist
Not sure if this has been mentioned already:
When you level up, please allow us to spend and undo points as much as we want until we click a confirm button.
I think it was like this in D:OS1.

Oh yes, absolutely. I'm surprised that so far I've only had one example of "argh I clicked on the wrong thing" considering I'm such a clumsy creature, but just once was annoying enough. I think there are limits to "quicksave before doing anything"!


J'aime le fromage.
Joined: Sep 2016
apprentice
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I don't think the armor system works as intended by level 5 any character I create is OP in terms of armor and weapon damage they can easily kill any enemy in 1 or two hits and they just stand there like a tank and absorb all damage. I really think Larian should reconsider the armor system they have put in place for the DOS2 it is far to easy to exploit it, I feel like I did so without even trying to do so.

Last edited by Fastel; 30/09/16 02:35 AM.
Joined: Sep 2015
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old hand
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I agree the confirm button for leveling up is missing at the moment.

The camera should have vertical inclination options cause it's too steep as it is and some scenes cannot be enjoyed from the default angle.

Day and night circle, why is it not in the game? It could be slight but still it would make the game feeling more lively.

The option to auto attack on crates and objects would be nice as well.

A better management of grouping/ungrouping would be welcomed. Sometimes when you ungrouped everyone, it's cumbersome to stick them back together. There should be an option to do it with one click.

Last edited by Nyanko; 30/09/16 03:06 AM.
Joined: Jan 2009
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Originally Posted by Nyanko

Day and night circle, why is it not in the game? It could be slight but still it would make the game feeling more lively.


Because Larian does not want a cosmetic-only cycle, they want NPC reactions, and that's too much work to do.


Quote

The option to auto attack on crates and objects would be nice as well.


That would be annoying when entering an area with OWNED objects. Also why would you need to attack crates or objects by default? That's not usually helpful.

Joined: Sep 2015
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old hand
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I didn't mean by default. I meant, when you click on it, rather than having only the option to attack, thus having to repeat it multiple times, you could have the option 'Attack until it breaks'.

Cause it's damn cumbersome when you have to right click again and again on the crate to select attack.

Last edited by Nyanko; 30/09/16 05:45 AM.
Joined: Sep 2016
Location: Texas
enthusiast
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Location: Texas
Originally Posted by Nyanko
I didn't mean by default. I meant, when you click on it, rather than having only the option to attack, thus having to repeat it multiple times, you could have the option 'Attack until it breaks'.

Cause it's damn cumbersome when you have to right click again and again on the crate to select attack.


Hold ctrl and you can left click instead.

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