I do not think the game is to easy at the moment, I think it is too unbalanced.
Some character builds and abilities are very overpovered.
Many enemies can kill or CC your entire party in one turn, you can kill or CC most enemies in one turn.
I played the alpha only once from beginning to end and I had big problems against some enemies. Now I wait for the next update and then I try again.
The game (in easy or normal mode) should be balanced for a player who plays it for the first time. A new player (like me) will not know the most effective chars and skills. I spend points and learned skills in a way that seemed fitting acording to the description of that stats or skills. This did not lead to optimized chars, but I was able to finish the game without using overpowered skill combos or extreme cheese (like barrel stacking). Only the final battle required some "cheese" in order for me to win.
If you try a game again and again to look for an optimal char, of course the game will become very easy.
For those who seek a challange they can add a hard mode. More enemies per encounter, the enemies cause more damage, have more skills, more HP and armor and better AI. Add perma death and only a single save if you like. Call this "the masochist mode" and you will see that even than some players will solo it and say that it was too easy.
suggestions:
- the damage of some enemies should be lowered. (The mage at the final battle can kill any char with his first action, for example)
- the power of some skills should be lowered a lot (rage, warlord, elven racial skill and some others, other players know this better than me)
PS: The stat system will be changed and lots of balancing will be done in any case.
Feedback (like this thread) might give the direction how things will be changed.
Last edited by Madscientist; 30/09/16 06:15 PM.

Prof. Dr. Dr. Mad S. Tist

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