I see I should have written "cue triggered fanboys" right after my post lol.

@lyrhe if you had read what we've said you would have understood why I posted those pictures. But sure, say whatever fits your narrative of what I've said.

So designing female characters away from the norm is pandering? Even when they are well liked and received? Lol. You do realize how silly you sound right?

@skalleywag

When did I provide an analysis of the video game market lol? The only thing I've suggested is that variety and diversity can be profitable, and I don't think I need evidence to make that point. Of course with that I'm implying that female character diversity can improve videogame sales, which I also think is a fair assumption to make. More varied heroes=greater number of relatable characters. The more varied the characters the greater the chance more people will find it worth buying.

If you want an example look at Overwatch, an awesome game with a wide variety of female and male characters. It is highly succesful and well enjoyed by pretty much every gamer. Creating more varied female characters does not spell the doom of the gaming industry, even though that's what you want me to believe.

If you see money as votes, then a lot of people voted for more diversity.

Lyrhe is right in one regard, though. This has gotten too off-topic and benefits no one. I will stop talking about this particular topic unless it moves back to OP's post and DOS2.

Last edited by cae37; 30/09/16 11:11 PM.