Originally Posted by aj0413
Problem with this is that it places emphasis on gear and RNG loot....instead of leveling and character development from the player choice. It's a broken system: I don't want my character to be strong cause his gear is good and I got lucky on RNG. I want to feel strong based off how I built and leveled him/her up

I'm also not that keen on randomised loot as I'm "that person" who always rolls a one (unless I need one, of course). One could argue it's not important since I don't do MP, but it is still frustrating: oh I got three gold pieces, some trousers and and a blunt dagger again. Yay.

Anyway, I guess my drive-by gripe should've gone in its then neighbouring topic!


J'aime le fromage.