Originally Posted by vometia
Originally Posted by aj0413
Problem with this is that it places emphasis on gear and RNG loot....instead of leveling and character development from the player choice. It's a broken system: I don't want my character to be strong cause his gear is good and I got lucky on RNG. I want to feel strong based off how I built and leveled him/her up

I'm also not that keen on randomised loot as I'm "that person" who always rolls a one (unless I need one, of course). One could argue it's not important since I don't do MP, but it is still frustrating: oh I got three gold pieces, some trousers and and a blunt dagger again. Yay.

Anyway, I guess my drive-by gripe should've gone in its then neighbouring topic!


I feel this....I've had like zero luck in RNG in the EA so far smirk

One guy mentioned +9 INT on a staff drop....I was like O.o "Bwahhh?"