Originally Posted by Skallewag
You do the same thing you did in the original game when you had a tank that really focused on elemental resistances and a more fragile character that did not. You controled them differently based on their resistance.
The character with zombie can stand in poison, the one without can't. Whats the dificulty here?


The difficulty is that I have a zombie in my party now, who keeps poisoning everyone else in my party. And every time someone casts bless, he just dies. It's like voluntarily ruling out one of the strongest abilities in the game - Bless - just for some extra resistance to something that pops up every once in a while. Plus the ability to heal from damage, I guess? But it's coming at the expense of everyone else in the party. Even if everyone was a zombie, the lack of Bless and hydrosophist burst heals is a huge detriment in favor of some very, very minor healing from poison, which he needs to run around in order to benefit from. Not to mention the fact that the constant poison surfaces make us extremely vulnerable to fire of any kind. It's kind of a liability, in my experience, because he almost can't take any damage of any kind, since he heals so slowly and so little from poison, and healing a reasonable amount costs him AP to run around, assuming there isn't already fire everywhere.