The racial stats feel like they haven't been thought of AT ALL, but just added as a "look, races are different!" feature or whatever.
It's immediately evident that instead of add something special for the characters, it just makes it so "X Is the better race for profession Y" etc. Though there's also unique things like the Elf abilities which are awesome (though incredibly, stupidly overpowered at this point, making elves the best race because of the added content they get, which is MUCH more important that +stats)


I suggest changing racial bonuses to be little special abilities that give the character a bonus in what he's doing in a more creative way.

For example:
* Humans straight up get more skill points/more XP (doesn't force you into any profession)

* Dwarves have long and flammable beards (and are smaller targets). 5% to have a blow/spell hit your beard (My beard!). With most types of damage this counts as a dodge. With fire damage it causes stun for a turn. With cut damage it removes the beard, enraging the dwarf. Beard grows fully back straight after the encounter.
(also, fine for any kind of character)




Last edited by Lightzy; 01/10/16 04:10 PM.