Wow .... was not expecting this to explode that bad. I feel like an accidental troll now.

I hadn't noticed that some armor has a more wood look to it, as some of the higher tier physical armor I put on looked more leafy than the stuff I was wearing originally. But this is a good point that there are more armor out there than we have seen.

I also wonder, does armor appearance vary by starting class in addition to race? Looking back through the character creation menus, the appearance of some classes looks very different. For example, the elf battle-mage appears in more traditional robes (almost like the human style), the cleric has large shouldered wooden armor that looks really cool, the witch has very poofy leafy stuff which is awesome in its own way, and the wayfarer has a very stripped down lean leafy look. Are these just representations of different armor sets or does the appearance change by class?

If so, this may give a simpler option than designing new models or a full style equip set like Hero4Rent suggests: a class/motif toggle that lets you pick your armor appearance regardless of starting class. E.g., you could start as a wayfarer, but select to have armor that looks like a cleric's bulkier wood variant.

At the end of the day, these aesthetic points should take a back seat to the game mechanics. The game looks amazing and I would rather Larian work on refining the various gameplay, character progression and combat systems.