That's where poisoned food, potions, and grenades would work best. Also you'd hopefully have multiple characters speccdd with poison skills. The archer would have both the skills and special arrows. Another mags. A fighter with a few skills and items. Basically have enough poison going around the field that it's a near constant presence in combat or you always have the option to bring more to bear. Scrolls would help.
Zombie is meant to combine offensive and defensive. You could also lay down some poison. Retreat a distance and force the enemy to walk through it toward you.
Ideally, you'd be poisoned for a few turns while your poison skills cool down and thus healing, there's poison leftover somewhere on the field after the fire, you leave the poison alone so it's a constant, or you plan plan fall back options. After each cxlmbat you're gonna have to slowly heal yo using skills. Tedious but workable.
Long and short of it is that it's workable and strong even, but it's situational, requires lots of pre planning, gear and items, must coordinate team efforts, and requires high level strategy to maximize. I always found it too much work to build around myself but I might try it I guess this time around
Edit: basically everyone in the party is gonna need to cross specialize for some poison and have zombie. This of course is much easier to build for at higher levels where multi classing is easier....crafting system for the consumables would also help alot
Last edited by aj0413; 02/10/16 12:31 AM.