There is nothing I despise more than the old system. It took the fun out of winning. It made solid strategies into losing ones. It was a nightmare on Tactician mode, which basically forced you into putting points into bodybuilding and willpower just to stay alive, and pigeonholed you into taking certain, exceptionally powerful skills in order to maximize the effects of your CC (looking at you, drain willpower). It was a nightmare, and promoted pumping your primary stat in order to maximize your chances of getting your CC off. Not to mention, primary stats lowered cooldowns as well, contributing to the issue. In DOS 2, we have the opposite issue, with primary stats barely mattering compared to memory, but hey, I at least prefer it to putting everything into INT just for a better chance at doing what I know should work anyways. So, we may have to agree to disagree.