I agree that it makes sense at this stage to simply remove the cool-down on Staff of Magnus and move it to 2 AP cost.


I wonder how well Staff skills work with melee based attack skills in Warfare?

I think it would be quite cool if they were really effective with Warfare skills, scaling with Intell and just using the base damage of the staff with their calculations. This might already be the case so I'll check it out in game.