Originally Posted by Hassat Hunter

I don't think the 100% defense armor system is bad, but having 100% NO defense if your armor breaks; That's the horrid part of the system.


This is an idea I can get behind. An easy solution to the problem would be reducing the chances for most cc abilities while leaving a select few that are guaranteed (perhaps these would end up being Source skills, or attached to trees that specialize in cc, like Hydrosophist).