Originally Posted by Hassat Hunter
I have to agree with Qiox, I don't understand people liking 100% CC (read: Bore-mode). Do you like it because it literally makes stunlock easier than ever? Enemies can't handle it, so it's pretty much only the player exploiting it. And when the AI learns how to use it, I bet people here wont be quite as enthusiastic about 100% stunlock anymore.

Winning in D:OS2 currently is really really boring since using CC to completely trivilitalize opponents is taking away all strategy. Just CC and insta-win... boooooring.

I don't think the 100% defense armor system is bad, but having 100% NO defense if your armor breaks; That's the horrid part of the system.


I think you should read what me, messenger and Limz are saying. You and the others are saying two different things at once: #1 that the system makes it too easy, and that this can be proved because #2 the game is too easy. But like I have stated, like messenger has stated, there are plenty of counters to CC already that the player can take advantage of, and I believe that your complaints about the game being too easy stems from an inability of the AI to utilize them effectively, not that stunlocking is easy. If they were able to Armor of Frost out of stunlocks, teleport friends out of stun surfaces and over to your mage, teleport you into your own surfaces, use Phoenix Dive and Hast on friends to cleanse frozen, had a purifying fire and cleansing water equivalent of any kind, I am positive you would be singing a different tune. But again, this is the first pass, of the first release, of open alpha. It should be expected that the current implementation of AI is too easy. I don't know how you could expect otherwise, even with CC being a chance; in the DOS early access, pumping INT gave you 100% CC chance easily, and no enemies had willpower or bodybuilding to counter that. What do you say to that?