Listen, if the AI actually learns to use his number to its advantage and overcome its current obvious deficiency in understanding basic armor mechanic and CC removal, not to mention the lack of positioning and cover using line of sight, GOOD FOR IT. I for one would welcome the challenge. For people that don't like to face this challenge, maybe reserve this advanced AI to tactician mode only? Isn't letting AI abuse CC, buffs and consumables the big change they made to tactician mode back in the EE days anyway? So you don't like to face it, fine there's always classic mode. But overhaul the whole system "because AI might get smart enough to abuse it" is a bit of a kneejerk reaction when you don't even know just how smart or effective it will be, no?
Just so it's known....I have no fear of how the AI might abuse the system. I always welcome a challenge. Also, from my limited work and research into the AI field, I feel fairly confident in saying that the AI opponents will never really quiet match up to a player in the current system. It's too determinant and relies on adaptive, strategic thinking involving a fairly high number of variables and tactics. By placing the burden on the AI to consider everything in such an open space of what it can do and then plan out an optimum strategy, you're effectively holding back the system. Even cutting edge AI would have an issue with this...the best you could do (off the top of my head) would be to make one permutation of the system , keep it for a while and release it to a large number of players and than have the AI learn by going over all the data compiled from player decisions and tactics....its an exhaustive process that limits how many changes the developers can try out though.
I just honestly don't care for how the system works and seeing as others agree (regardless of their reasons) there's no reason why we can't have an amalgamation of both.