Yeah... but the AI cheats with 4 ranged attacks on the player for example. Try doing that with each costing 2AP and 6AP max.
Things like that are fairly common in D:OS2 already.

@ Messenger: Do you actually read my points? Let me repeat... "Well, yeah, IF YOU IGNORE THE ENTIRE EACH COMBAT IS RATHER BORING AND POINTLESS CURRENTLY"... Or is that not a good argument from my point?

@ SlamPow: That's not my argument against this. Difficulty can be balanced, as you already say yourself it says nothing of the system. So I talk about the system. Please don't go all "you just say this cause you think game is easy > system is broke", I never use anything about the current difficulty in my system.
I'm not quite sure how else I could exploit that 100% chance to stunlock enemy is boring, with or without OP skills. Fixing OP skills will just make killing the stunlocked character longer (ooooh, fun... nope), it will not fix the system being boring, which is what I'm saying.

And I will repeat once again, I agree with aj0413 that I would like the armor system supplemented by a way for both friend and foe to not be 100% chicken to be slaughtered if armor goes down, that really is my only beef with the system.

EDIT: Okay, I have to comment on the irony that the old system was hated and things like "100% immune", "drain willpower per turn" or "enemies had to be immune to CC" were caused by it, which I apparently like. Did you read those things? Yup, that's exactly the new system, which I DON'T like. 100% immune is armor, drain willpower = break armor and well, we already know from chapter 1 Larian had to make enemies 100% CC-immune to offer a challenge in this new system. Oh, the irony.

Last edited by Hassat Hunter; 02/10/16 06:42 PM.