Originally Posted by aj0413
This is highly unfair, not everyone is arguing that. Some of us honestly just prefer a D20 system. Elements of chance in combat add to a game, in my opinion. The determinism of stacking that chance in your favor or choosing to let it suffer is also good. I don't exactly ind the new armor system per se but I don't like how they used it to completely replace the old one. I think a combination would be perfect

Good analogy is that currently the system is more like chess in that you know your moves and you know the opponent moves and you both have set units. For some, they like that; for me, you can only stretch out that system so far till becomes like tic tac toe with each player taking the optimum action. It's why computers playing against eachother will win based on who plays white or black.

The old system throwing chance in the equation added elements of surprise and unknowns. It allowed for the ability of combat to surprise you.


Sorry I should've used the quote button. I understand D20 style system is not a bad system and has worked in the past. All I am saying is it is ridiculous to use examples where the player exploits the deficiency of the current AI as the sole argument that the armor system is bad and prone to abuse. DOS1 AI was just as easily abused using CC, mind you. So can you attribute this historical abuse of CC to a system involving saving throws? If you want to convince me the mechanic needs serious changes you'll need to show something like a human player getting his whole party chain-stunned at ease by another player without a way to fight back, then demonstrate that no amount of number tweaking is gonna fix it. As far as I know, it already isn't possible to chain-stun a party controlled by a capable player. It *might* be possible if there is significant number disparity between the two sides, but with how easy it is to manipulate line of sight using height, positioning and smoke and the existence of very effective CC removals, honestly I don't see how the AI is gonna do that any time soon.

Quote
"Well, yeah, IF YOU IGNORE THE ENTIRE EACH COMBAT IS RATHER BORING AND POINTLESS CURRENTLY"


Well you found out that fighting a dumb opponent is boring and pointless. Isn't that obvious? When I fight human players under the current system I win some and lose some but never found it boring.

Last edited by M3SS3NG3R; 02/10/16 06:45 PM.