Yeah... but the AI cheats with 4 ranged attacks on the player for example. Try doing that with each costing 2AP and 6AP max.
Things like that are fairly common in D:OS2 already.
@ Messenger: Do you actually read my points? Let me repeat... "Well, yeah, IF YOU IGNORE THE ENTIRE EACH COMBAT IS RATHER BORING AND POINTLESS CURRENTLY"... Or is that not a good argument from my point?
@ SlamPow: That's not my argument against this. Difficulty can be balanced, as you already say yourself it says nothing of the system. So I talk about the system. Please don't go all "you just say this cause you think game is easy > system is broke", I never use anything about the current difficulty in my system.
I'm not quite sure how else I could exploit that 100% chance to stunlock enemy is boring, with or without OP skills. Fixing OP skills will just make killing the stunlocked character longer (ooooh, fun... nope), it will not fix the system being boring, which is what I'm saying.
And I will repeat once again, I agree with aj0413 that I would like the armor system supplemented by a way for both friend and foe to not be 100% chicken to be slaughtered if armor goes down, that really is my only beef with the system.
Let me break this down.
And I will repeat once again, I agree with aj0413 that I would like the armor system supplemented by a way for both friend and foe to not be 100% chicken to be slaughtered if armor goes down, that really is my only beef with the system.
You're not, though. Stun? Armor of Frost. Petrify? Armor of Frost. Frozen? Phoenix dive. Searing daggers. Eventually, haste. Curse? Teleport your friend away. Enemy too close to you? Use Netherswap instead. Again, I run glass cannon and simply do not understand this line of thinking, as I have never been CC'd to death in this game.
I'm not quite sure how else I could exploit that 100% chance to stunlock enemy is boring, with or without OP skills. Fixing OP skills will just make killing the stunlocked character longer (ooooh, fun... nope), it will not fix the system being boring, which is what I'm saying.
I'm not quite sure what you mean by the first sentence, as it's not put together properly. But I won't blame you for that. Let me try to discern meaning from and address the rest of it:
100% stunlock will not be boring, with or without OP skills, because as Messenger, Limz and I have already stated, there is an abundance of ways that enemies will be able to get around this. Sure, you might find it boring right now. But what about when you had to chew through 200 magic armor to get through to Alexander? Did you find outwitting him until it was down to be boring? What about CC immune enemies? Are they more fun to you? Why are you under this untenable opinion that CC is going to continue to be 100% effective 100% of the time? Have you not read what I've said on the matter? At the least, you have yet to address it. And besides that,
is an opinion. It does not say a single thing about the current system, other than "I don't like it". It does not convince me of anything. It does not change our minds. It does not even add anything of value to the discussion.
@ SlamPow: That's not my argument against this. Difficulty can be balanced, as you already say yourself it says nothing of the system. So I talk about the system. Please don't go all "you just say this cause you think game is easy > system is broke", I never use anything about the current difficulty in my system.
So say something about the system, then! All you've said is things like
I'm saying stunlocking is easy and boring
Where you are literally,
literally only commenting on the fact that stunlock is
which is directly addressing the difficulty,
not the system. You have not said a single word directly addressing the system. The system is one by which CC is guaranteed, and can be played around and dealt with. One where magic armor is the first line of defense, preventing turn 1 CC without concerted and concentrated effort. The current system has an obvious point to it - reducing turn 1 CC, making CC something to be played around instead of chanced - but you have not said a word about any of that! The closest thing I have seen to you saying a word about the system itself is
you and all the others will very likely sing the other way once the AI can stunlock YOU till kingdom comes. Then 100% stunlock isn't so fun anymore, is it?
Which is baseless and blatantly ignoring what so many others and myself have said. If you are being stunlocked to death, then it is
you being stunlocked to death. I will not sing a different tune, because I feel that if I did die in such a system, such a death will be earned, not RNG'd. In such a system, there will be plenty of ways to play around it. Heck, there already are. But again, you have not said a word about any of this. So let's keep going:
@ Messenger: Do you actually read my points? Let me repeat... "Well, yeah, IF YOU IGNORE THE ENTIRE EACH COMBAT IS RATHER BORING AND POINTLESS CURRENTLY"... Or is that not a good argument from my point?
The entire combat is rather boring and pointless currently. You keep saying this, in different ways, over and over. Now give us a reason to listen to you. Make us believe this. Because, with my own eyes and around 150 hours of gameplay, my experience has been nothing like this. Because it is an opinion; it proves nothing, and more importantly, it
says nothing, other than how
you feel. So no, it is not by any stretch of the imagination a good argument, because it is not an argument. Say something objective, like "stuns are going to be too reliable, causing the flow of combat to revolve around those who have them." This statement says something factual and concrete, which I can debate. This is adding value to the conversation. Up until this very second, and yes I am refreshing the thread and reading what you are saying, every word you have typed has been an opinion, with one exception. There is absolutely no evidence being given to support what you are saying, and plenty being given by me, by messenger, by Limz to refute it.
Yeah... but the AI cheats with 4 ranged attacks on the player for example. Try doing that with each costing 2AP and 6AP max.
Ah, finally! Something factual! Err, almost. It is entirely plausible that the AI could have more AP than you can, but again, you are saying things that I have not experienced in 150 hours of gameplay and over a dozen victories. Do you mean wand attacks? Because 1 single handed wand attack costs 1 AP. If you mean bow or crossbow attacks, then, well, you'll want to post a bug report in the respective forum, because I've never experienced something like this. And even if I had, people like Alexander, the son of the divine (whom I have only ever seen use 6 AP total) should probably have more AP than some slave, than some gangster, than some run-of-the-mill "Chosen One" type person. Having 4 ranged attacks is something I can easily achieve on Sebille anyways, with higher damage and range, so I'm not too concerned if one archer can get in one extra basic attack.
Now. I'd like to hear your thoughts on the current system.