Originally Posted by Klavi
Honestly, combining both systems sounds pretty reasonable.

OS1's CC resists were pathetic, since they cease to exist as soon as you'd start pumping Int. I had to yell at my co-op buddy to stop using all of the Blind spells entirely, because they snap the game in half.

OS2's CC needs some improvements. From increasing their cooldowns and AP costs, to reducing chances from 100%, especially for non-Source spells. Armor prevents you from disabling all of the enemies on the first turn, yet it's not enough.
One example: Alexandar is kind of a badass, both lore-wise and in gameplay... but as soon as you strip him of his armor, he's done. He's never getting up or attacking you ever again. This shouldn't be a thing, especially for boss types.


Once again, once that magister mage learns Armour of Frost and Haste, I don't think that this will be the case. Certain CC abilities could certainly do with a nerf, namely the hydrosophist ones, but I would hate to return to OS1, where a boss could beat my whole party down in a single turn because of a lucky dice roll.

Originally Posted by Hassat Hunter
Why am I here? Let's see... well, maybe I backed the game, want it to be fun, but feel dragged down by the dull combat? How is that for a reason for participation?

Or is that not good enough for the ivory tower?

And to repeat I think the armor system itself is fine. What I *don't* agree with is the 100% chance once armor is down. The proposed system of armor + willpower/bodybuilding for when armor is down rather than 100% seems perfect to me, and I would love to see that ingame. So I can play this GAME, not this SPREADSHEET. And yes, I really feel D:OS combat develoved into that.


Well, that's a good reason for participation. As for the rest of your post, I disagree that this feels like a spreadsheet. You see? An opinion cannot be refuted. It cannot be debated. It leaves no room for discussion.

I can talk about willpower and bodybuilding, though,
I suppose. So what you're proposing is that CC has a chance to work after armor is down? How would this affect glass cannon? What would affect the chances? Would it just be OS1 all over again, where you max your main stat to guarantee that you overcome it? That would just lead to the same devolution. Would there be no way to raise it? That just leads to using the same strategy over again if you happen to get unlucky, because you could potentially lose solely due to chance, and not due to any fault of your own. Again, I hate this. Many people hate this. It's why armor was implemented in the fashion that it is in DOS 2. I believe that CC would be made useless through the changes you are proposing, and this would only further encourage a strategy of building maximum damage to one shot everything, which is what Tactician mode in the EE devolved into and what DOS 2 combat is right now.