I'd like to point out SlamPow that the current state is basically the same as having a maxed out main stat and casting CC once armor is gone. That's pretty much what my issue is. They can always weaken chance to CC/increase chance to resist. No one is saying take armor away though; that's an improvement that should stay.

Glass cannons would also be stronger since they'd effectively have two health bars and still a chance to resist CC. As it stands I find the lack of ability to resist CC on glass cannons a horrible design choice and makes the talent horrible. Too easy to be locked out of combat by an enemy.

You're point on Ai learning to use other skills also realise on good AI. I'm trying to say, as someone somewhat informed on this, that you shouldn't. Good AI and a good system that supports AI is needed. AI isn't advanced enough to be good on it's own.

Also, in what way would combining the systems do anything but add layers to combat? Better Ai adds layers, combing systems adds layers, ect... at what point is this wrong? Your opinion on chance is relevant but I fail to see how bringing back the old system to work with the new one would detract from your determinism enough to really be noticeable to you by much unless you choose to rely on it or you choose to not biuld up your main stat