Originally Posted by aj0413
I'd like to point out SlamPow that the current state is basically the same as having a maxed out main stat and casting CC once armor is gone. That's pretty much what my issue is. They can always weaken chance to CC/increase chance to resist. No one is saying take armor away though; that's an improvement that should stay.

Glass cannons would also be stronger since they'd effectively have two health bars and still a chance to resist CC. As it stands I find the lack of ability to resist CC on glass cannons a horrible design choice and makes the talent horrible. Too easy to be locked out of combat by an enemy.

You're point on Ai learning to use other skills also realise on good AI. I'm trying to say, as someone somewhat informed on this, that you shouldn't. Good AI and a good system that supports AI is needed. AI isn't advanced enough to be good on it's own.

Also, in what way would combining the systems do anything but add layers to combat? Better Ai adds layers, combing systems adds layers, ect... at what point is this wrong? Your opinion on chance is relevant but I fail to see how bringing back the old system to work with the new one would detract from your determinism enough to really be noticeable to you by much unless you choose to rely on it or you choose to not biuld up your main stat


First of all, your point about the AI never being good enough is incorrect. There are Starcraft AIs that can beat professional players, and if that can be managed, then I'm sure Larian could make an AI that puts up a fight. I say this as a computer science/history double major, who's almost through college, and has been focused on game design their entire life. So, I'd say my opinion is pretty informed as well.


Second of all, combining systems may add layers, but it is a bad layer. It is one that discourages CC. Imagine this: what would happen if you were to implement this change into the game in its current state? The answer is that mages would be totally written off, and noone would play anything other than a warrior or an archer for the killing power. In honour mode, in the EE, CC was chance based, and what happened? Everyone started using two hander warriors, lots of crafting, and made swords that could four shot bosses. That, and pumped up INT to the point where, in tandem with Drain Willpower, chances to CC were always over 100%. So it devolves builds and detracts from the game directly, by forcing casters to invest in a certain stat. Where a warrior only has to get enough strength to hit, and then can invest in memory or CON, a caster would need absolute maximum intelligence with good gear. that's just bad design, IMO. Not to mention, why would anyone want a caster that has a chance to succeed on CC, when warriors can break armor faster than a mage can break magic armor, still have CC, and be tanky enough to survive direct hits? Barring warrior balance, do you think mages would be brought into honour mode at all if they only had a chance to CC, with no way to guarantee it like in DOS?