It's the most powerful spell in the game, but you won't find it in the skill tree - it's called 'save game'. You know where I'm coming from - you're in the middle of one of the most challenging battles, and you've one character left standing: the remaining enemy's health is as low as yours. It's either you or him, but the ball's in your court. The tension is building - all your hard work, all the careful strategy, and now's the time to roll the dice.

What if you miss?

Well, fear not: save game is here to save the day. You open the menu screen, and you hit save. If your luck runs out, you hit 'load game', and you can start again at the same point in time. Crisis averted. You can even do it as many times as you want.

There needs to be some rule around saving games during battle, in other words. To be honest, battles in D:OS are brief enough that making it impossible to save games during a fight wouldn't be a bad idea, IMO. But failing that, I think there should be a cooldown on being allowed to save during battle. Like every 3 rounds, it lets you save.

Some will no doubt say it's up to you to simply not save. But that's not the point. Tension is entertainment. And you can't create tension if you know the save & reload feature is always there to save your ass. It's about the psychology behind it: it's about outright denying you this cheap tactic. You can never give in to temptation, because you're never tempted in the first place.

I think it should be removed completely during combat, and you'd feel far more rewarded for having finished a particularly tough battle, knowing you didn't have the biggest superpower cheat in the game to fall back on.