@Ludvig - unfortunately, the scenario you describe doesn't convince me. Because you're basically saying - I was clumsy and now I have to pay for my mistake. I'd rather not do that, and reload instead.

It's a good thing that events can go pear-shaped, as you described. It adds friction to the experience. It's a perfectly natural response to give in to temptation to circumvent that. But do you feel good about yourself after doing that? You'd feel far better, I think, if you won fairly, and you overcame your mistakes through persistence.

Think of it like chess. You don't get to save and reload in a strategy game like that, so why should you get to save and reload in a strategy game like this?

As a compromise, maybe it should be an option you select at the start of the game. A checkbox. Save games during battle - yes or no? The problem is, I'm only human (we all are), and we give in to temptation when it's available to us.