I think you mistook my point. I'm not arguing about time complexity in reference to the AI at all. I'm basically saying that trying different combat systems instead of focusing on tweaking one would make it easier to find one we all like.
And you bring up a very good point about the AI and the current deterministic system. It works well, but the problem lies in that it'll never work better than a player, ultimately. And like chess we will eventually reach the limits of how "surprising" and how many "oh shit" moments such a system can give. Things Swen himself has expressed to want give more of in this game. He want's players to adapt and feel a constant pressure to improve to combat. He wants consistent difficulty that involves more than learning how to perfect a system of decision making; at least thats the impression I got. In the last game we all learning to perfect our decision making by using CC on round one, then combo, and so on.
The question at the moment isn't whether or not the AI can be made better. But if the AI will difficulty curve can ever really give a consistent challenge to all player levels? Ideally, yes, but realistically will fall short at master levels where "trick" plays come into account where strategy has more to do with learning to predict opponent moves and reactions. Will the a perfect AI make the system more fun? Certainly challenging, but fun is more ... intuitive. Will it make it like chess? Assuming perfect players on both sides -> yes it will. AI's in this game have lots in common with chess after all. Is it possible to make a perfect AI for this game? Technically, yes, but I don't know if I'd bank on it with all the variables and how long it might take an AI to go through all that in a reasonable time frame given current algorithms. Than that brings us down to the BIG QUESTION: Should combat be like chess? And can combat withing chess be improved?
This requires user data. I'd answer No and yes, respectively, but we won't really know till we try new things and take feedback.
At the current moment combat is more like chess than not and I don't think that's nearly the best way to do things; regardless of how hard you can make it
Last edited by aj0413; 02/10/16 11:00 PM.