Originally Posted by SlamPow

How would skills like brace work? I think I'm familiar with overwatch because of XCOM, but what exactly would counter spells and parries look like if they were implemented?


You tryina' expose me as a fraud who can only criticize and play devil's advocate? Truuuuue.

The primary purpose of Brace is to drastically reduce incoming damage in order to force the opponent to spend more resources to eliminate you. It'll function similarly to delay where you can only use it before you spend any AP. The damage mitigation might be related to CON and scales by level or it could just be something like 50% damage reduction.

Counter abilities when cast would flash up something like *prepares a hidden ability* and trigger when the conditions are fulfilled. And it would have its own AP costs etc.

So, a counter spell would look something like this: 2AP, 6 turn cool down, Memory Cost: 1,2,3... , radius of something, prevent a spell from resolving if it was cast within the radius and has the same memory cost until the beginning of your next turn.

Parry would function similarly though it would have 4AP or so and the radius would be restricted to weapon range and only deal with attacks.

The reason I want these things in is to give the AI more defensive options because players will most likely be the ones taking the initiative.