Originally Posted by Grondoth
Originally Posted by Fyrestorme

I don't understand why no one likes the phys/magic armor system

I think it's fine


I can see two problems with it: you have to open with damage, and you're defenseless after your armour drops. I'm okay with reducing the power of direct CC, but I think without any way to get your armour back characters feel weak after a couple rounds.


Definitely. We're going from a system where characters always have some sort of defenses based on the way you've spec'd them, to a system where most of your party will be defenseless after the first round or two, no matter how you spec them.

In D:OS1, the intensity of the battle was spread out throughout its complete length. Both CC and Damage abilities were used throughout.

In D:OS2, the entire intensity of the battle is in the first round, where all the damage abilities are used to get rid of everyone's armor, which is pretty boring. And after that, everyone just spams CC and no one has any chance of avoiding it, which I'd argue is pretty boring as well.

Last edited by CharityDiary; 03/10/16 05:25 PM.