[quote=SlamPow]Most of what you're saying is commonly echoed here on the forums. I am curious about a couple of your issues, though. [/quote]
Guessed so, just gathered together my mind for some minutes there. :D
[quote=SlamPow]First of all, why do you think you should not be able to see your friend's dialogue options? I always enjoyed showing off to my friends the ridiculous options that I wasn't going to pick.[/quote]
I think it breaks the immersion, the role playing part. Sure, it is sometimes fun, but I would say never immersive. :)
[quote=SlamPow]What do you mean to say about the constitution loss? It resets shortly after you stop spamming Flesh Sacrifice. If it is lingering around for levels at a time, then you should make a bug report about it on the respective forum. Otherwise, -6 or so constitution seems fair in exchange for... what... 9 turns of +1 AP and +25% damage? In fact, it seems totally unfair. You are definitely getting the better end of that deal with the added AP and damage. [/quote]
I think you start with a loss of 2 constitution at level one and it goes up to 5 constitution at around level 7/8. The benefits stay the same but the tradeoff gets worse depending on level, what feels strange. It kind of forces you to take constitution as an elf, even if you are not playing fighter. Also why does it get more expensive, if it does not really improve? Sure, the damage improves in numbers because you have better stats and weapons, but the skill itself only gets more expensive and there does not seem to be a logic, why you sacrifice more flesh, only because your level is higher. Perhaps start lower with bonus damage and let it scale with the constitution loss. Like your elf get more experienced, so he can get more out of it. Constitution loss of 5 can make you lose 100 life or even more, it just feels less worth the higher your level gets.
[quote=SlamPow]Why should leaders gain their own bonus? The entire point of leadership is that you cannot lead yourself, meaning choosing to invest in either one or two leaders is a has a tradeoff to it, and I feel it is a good one. [/quote]
They should not get the full benefit, but perhaps the half of it. The leadership benefits are pretty strong, that makes the leader either pretty weak, because he does not get them, or forces an other char to get leadership as well. Or you can only take leadership on support chars.
[quote=SlamPow]Why do you dislike higher level items having their penalties removed? It allows you to finally be able to use the loot you've found effectively without having to wait, or take penalties. Strictly a good thing for players.[/quote]
In DOS you think, is the damage increase worth the increased cost for normal attacks. Now you can just take, without giving. Making the game more easy and less tactical I would say.
[quote=SlamPow]If you're running out of civil skill points, have you considered the talent All Skilled Up? I feel like it actually has merit in this game, due to the civil/combat change.[/quote]
My point is more, that it makes racial traits far to meaningful, forces you more to take a specific race for a specific role. I think, we liked DOS more in this direction, there you had to chose: Do I want to put points into my battle skills and use them for social stuff that does not help in battle.
[quote=SlamPow]You should hang out here more often. You'll fit right in. =)[/quote]
Yeah, probably will, mostly was hanging around steam forums, but that is less at the source. :D