Originally Posted by Fyrestorme
Originally Posted by MichaelMayhem

I wanted to note how much I enjoyed the new Armor system and would be very disappointed if it ended up being removed.

In D:OS1, though I massively enjoyed the game, I was not able to retain for a second playthrough. Even though I had changed my class significantly in style from the character I played the first time, the general tactics per fight remained the same. Crowd control and terrain manipulation were still the kings of combat. I only lasted for a few hours before realizing I felt satisfied with my single playthrough and would put away the game.


^^ SO MUCH THIS ^^

+10


No one wants to remove the new armor system. Most of us like it. The problem lies in why an HP bar, if it doesn't really matter. And that the new defensive combat abilities (magi armor, physical armor, and vitality) don't really appeal much at all in comparison more useful abilities. These appear in conjunction with other problems (such as the sword and shield issue) and thus some of us have discussed the interest of combing systems. Armor and armor skills would be their but the actual abilities would be changed to the old ones. This way CC would not be 100% (if you level up the ability) when there's no armor and blocking would make a come back to make shields relevant again. CC is too strong in some of our opinions.

Limz has brought some interesting points to improve the current system as it stands. It leaves some holes but is workable solutions in a way.

SlamPow is interested in trying the new system but has issues with systems that include chance in such a way that it can be used to hard counter skilled tactics.

I obviously, along with a few others, want a combined system or to get the chance to try one at the very least.