Mah, I'm save scumming scum ;P I also chest save scum and will save and experiment wit crafting and reload so I don't wast materials or save scum to make that unlock scroll or save scum to try out the different dialogue options cause of traits and xp.

I also like to do things like save and then fight all the level 6 orcs on the beach at level 2. And then I'll save at stages of combat as I navigate the hellish difficulty of that fight. I had to literally get every little action, grenade CC chance, and so on perfect to win over the course of 30min-hour+

Saving can make things easier, but that can simply be handled by ramping up difficulty honestly. A difficulty curve like the above example isn't made trivial by save scumming in combat....it's made possible.

Hell, if I can figure out how to get away with it I'd love to try initializing combat with all the high level characters around that one lizard thats killed when you first go into Fort Joy. I've tried a few times, but the initiative order is an issue.

Originally Posted by Fyrestorme
well if the game continues to keep all those redundant saves post launch, then I guess I don't see an issue with it...

but I have seen this very thing happen in several other games, and for various reasons.. just sayin'


At they'll definitely be their. They were in both versions of the past game as well. It's to keep incidents exactly like the one you brought up from happening. Allows players to always have fallbacks.

There's always options on how many back ups saves you allow and honour mode for those that really have issues with them being there though.

Actually, all those saves was part of the reason I was glad for the profile system. Lets you organize your saves and play throughs by profile. I normally name mine after which kind of character(s)/playthrough I plan to do.

Last edited by aj0413; 04/10/16 01:16 AM.