I like the lack of direction actually. Means secrets and alternatives and so on are that much more rewarding/impactful when you do manage to find them or figure something out.
Tying the level of hints and direction with the difficulty could be a good alternative. Players like myself, who only want Tactician or higher, would get nothing and players who want more direction could go to classic or lower.
I'd like to add though that I think Honour mode should things special to it. Specially difficult quests and optional encounters. Special handcrafted items. A player willing to go through that torture and spend hours and hours and hours and days and weeks challenging himself till he manages to beat it should get something more than just tactician with a special mentions at the end on Steam. Ideally, each increase in difficulty should add something to the game...something to make it that much more