Originally Posted by Stabbey
Originally Posted by SlamPow
Rage + Flesh Sacrifice + Scoundrel investment + Backstabber + Dual wielding + Vault + Guerilla = 3 AP, easy 600 damage, lined up for a backstab, and it has travel that does not cause surfaces to affect you or enemies to opera you. Grenades are icing on the cake, and since anyone could use them, I wouldn't think it fair to say they're strong on rogues. I'd just say they're strong in general.


Doesn't Rage only boost your critical chance to 100%? That does nothing for a Rogue, who should always have a 100% crit chance because of backstabbing.

Dual-Wielding + Vault + Sneak (for Guerrilla) is 4 AP, and Guerrilla is pretty useless because at only 50% extra damage, it doesn't increase your damage per AP over just simply using regular attacks.

Guerilla can be set up the turn before, preventing you from having to spend AP on it during the turn in question. Rage stacks with backstabs. Don't know how. Don't know why. But it makes you do ~ 25-33% more damage depending on the crit damage of your daggers.

Last edited by SlamPow; 04/10/16 03:05 AM.