Yeah the cooldown reduction and lack of spell spamming changed alot the dynamics this time around. And was probably the best thing they ever did in EE to not make magic literally break encounters over my knee. I don't care what anyone says; having the ability to deny every single enemy, up to and including bosses, a single turn or chance to ever hit you right after level 5? That's game breaking. Combat is no longer about combat tactics but just about how long it takes me to kill a particularly more meaty enemy no matter the level difference. Hell, I would thrown haste for 20AP and then just see experimenter with how I could have fun. At least you have to somewhat think with a warrior till end game. At which point both were overpowered. One denied the opponent ever having the ability to act and had field control and the other could OHKO everything and be effectively resistant to everything unless you were unlucky.

Funny thought: Place the two classes against each other and the mage would just keep teleporting the warrior away and raising ice walls in the way. And if the warrior magically got close there was invisibility and then summons followed by Drain Willpower and then stun. An infinite game of Tom and Jerry really. I imagine enough debuffs to lower resistances and then attacking with summons and spells after finally managing to CC the warrior would eventually win the day though. Depends on how high the resistances were. And I don't think warriors could be immune to poison unless they had Zombie at which point mage just uses Heal.

I find it odd that you'd think it was easier with the warriors, but it may just be a case of you remebering that in end game you could make yourself immune to most things and one shot everyone vs taking the slightly longer but far more cheesey and safe mage route and just deny a turn to everything. It's two different play styles.

And yeah, they really need to balance things so mages don't die.

One person mentioned decreasing memory costs for skill types based around ability level in a certain skill ability while also rehashing memory slots on many skills. On top of this would be fixing the broken stat system and pressuring fighters to need more Con and stuff. This way Mages can focus on raising spell school abilities and MEM & INT so they can generally have the most skills in the game and be like fragile wizards in past game and encouraging fighters to specialize more in their fighting skills and abilities and survivability.