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1. *Ask the thread users 'what can change the nature of man?'. *

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1. *Reply that only a God can*

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old hand
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The indirect dialogue reminds me a bit of the Choose Your Own Adventure books I grew up with.


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I like the new 3rd party dialog


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
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*Respond with a disagreement about how much you don't like this system.* ...Yeah, that doesn't add to the discussion does it?

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At first I was put off by the new dialogue style too, and having absolutely no voiceovers, that kinda scared me.

But then I played and... I liked it, it opens a lot of new posibilities for writers.. some of the best moments in the game were just narrated that way and it feels cool, just like a tabletop RPG I guess.


Fire and wind come from the sky, from the gods of the sky.
But Crom is your god, Crom and he lives in the earth.
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Originally Posted by Plumpbiscuit
*Respond with a disagreement about how much you don't like this system.* ...Yeah, that doesn't add to the discussion does it?


*Engage in a sophisticated debate on dialog where both party end up disagreeing.*



Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
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You know what? A really good narrator voice over would make this a lot better. Depending on how the voice over was done it could give life to the narrations and actually Mae them amusing to listen to.

Edit: Of course they might have to change the lines slightly to make it more natural sounding for a narrator figure in the clouds. Hell, they could throw in jokes about the fourth wall and the player controlling the character.

Ex.
You walk over a mine and die.
Narrator: "well that wasn't particularly smart, now was it? Maybe you should raise your intelligence stat a bit more and try again."

Or if you do it again
Narrator: "You're a cruel god, you know that? Do these mortals' lives only exist to entertain you?"

Last edited by aj0413; 04/10/16 05:47 AM.
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The most important thing from my point of view is that the text, whichever form it is presented in, should clearly indicate the kind of response I am likely to get from the hearers. The style is far less important.

So far I have had no real issues with the text provided, which puts OS2 ahead of a high proportion of games I have played. The way in which the options are presented seems to encourage good writing so I am happy to see it continue to be used.


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The Dwarves has a narrator (fitting since it's a book made into game form), and the voice actress for her has a good delivery.


Originally Posted by aj0413
You know what? A really good narrator voice over would make this a lot better. Depending on how the voice over was done it could give life to the narrations and actually Mae them amusing to listen to.

Edit: Of course they might have to change the lines slightly to make it more natural sounding for a narrator figure in the clouds. Hell, they could throw in jokes about the fourth wall and the player controlling the character.

Ex.
You walk over a mine and die.
Narrator: "well that wasn't particularly smart, now was it? Maybe you should raise your intelligence stat a bit more and try again."

Or if you do it again
Narrator: "You're a cruel god, you know that? Do these mortals' lives only exist to entertain you?"


frown Rest in peace, Tony Jay.

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