I do agree that fire tends to ruin the fun of poison pools, but that's why its essential to have a way to cleanse. I came up with a unique way of cleansing fire by using Phoenix dive, which makes you immuned to fire for 1 turn.

You can also just use rain of blood, to put out the fire. The only negative of doing that is it makes you susceptible to ice/lightning spells.

I can tell you though, Acid spores + zombie is really insane. I nearly 1 shot the final boss of act 1 by using it, and it healed me about half of my life from all the procs.

One other huge important thing I noticed about both zombie and leech, is you have to continuously walk through the pools in order to get healed alot at once. That doesn't work great in combat, so I typically used this in between fights. I guess you could aim the pool at the end of your opponents feet, and then walk through the pool till your in melee range.

Now as other people have mentioned before, you can use poisoned food and pots to heal yourself. I found super easy recipe for poison pots. If you grab up a poison barrel (the ones that explode with poison), and combine it with an empty flask you got poison pots. Best part is the barrel seems to have unlimited uses lol. Keep in mind they do weigh like 60 lbs.

It took me quite a bit of playing to get used to zombie, but in the end I think it made some aspects of the game much easier. Traps became a joke, because there was no reason to worry about poison. Beyond using fire res to cover up fire damage, I found having a decent amount of magic defense helped dealing with fire damage much better.

I could see how this talent could be super annoying for group play, which is why I used it on my solo character. I'm also not sure how well it would work on a ranged character, because I enjoy the benefit of doing damage and getting a bit of healing out of it at the same time.

Last edited by Silvist; 04/10/16 03:38 PM.