Hmmm, somewhat inconveniently phrased that feedback-selection part... "we ignore..."

As for the magical/physical armor stuff... I'm in the "needs some tweaking to really work well" camp.
Right now it makes HP quite meaningless imho, as it's as it was with Original Sin 1, this time just after the armor is gone.
I would actually change it to something like this...

- magical armor -> "Energy Shield" or whatnot, just like in DOS as a more active Life-Substitution
(not too high and cannot be "healed/restoreed", skill only, so it's an active playstyle to utilize it, maybe an AP upkeep-cost)

- physical armor -> "Stability", protects against all forms of hostile effects, entropy-based(!)
(amount of stabilty removed depending on what effect is applied and for how long)

Last edited by Seelenernter; 04/10/16 04:23 PM.

Think for yourself! Or others will do it...