So I'll take a shot:

Guerilla:
A boost to this would make it much better but I don't think people should forget one handed is for action economy and dual wield is for damage per attack on rogues. Also, when AI starts looking for sneak characters it's not gonna kills sneak but balance it so that you should need to actually have invested in the ability to make truly battle worthy. 1 point in sneak for God Mode invisibility vs single targets shouldn't be a thing.....being able to sneak a lot in combat if you have 5+ though....

The elemental talents:
As a whole I agree, the gains and losses canacek out unless we find out more on resistances. But even if the max is below 100, I'm willing to bet we can combine skills to get around that (i.e. Absorb elements and elemental tortoise and Iron Hide talent from D:OS...not to mention avatar/shield spells). These all generally better boosts. Maybe gimmicks like +50% damage for a given element? Ooooh. Why not make them give giant large boosts that stack with a given elemental ability. The air talent would do what the air ability does but much much better and stack with it, for instance. You can also make it so they grant you the same benefits a summoned elemental get (ie air takes half physical damage) but at a lesser degree. This would offset the tangible vulnerability you take. Also make it so you can only take one.

Of course the requirements for such a talent should be that you heavily specialize in a givens element in combat abilities.

Food talented:
The stat system needs fixing to make each stat actually meaningful, first. And then a generous reworking on how strong the benefits food give should be accounted for. Not a large boost mind, but I definitely never felt them really adding anything to combat in the other games ultimately aside from healing in a pitch or the odd moment I needed a boost to my stats for something out of combat or something.

Escapist:
I like your suggestion and analysis as is.

Walk it off:
They really need to re tweak this. Either have it not effect positive effects or add a general chance to resist effects inherently or in the new system give inherent magic/physical armor?

Mages definitely need more talents but the elemental talents (and hoping they include the two user made up ones) would help with this if changed and shield users need better talents for them specifically.

Last edited by aj0413; 04/10/16 04:45 PM.